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The Outer Worlds Gameplay Walkthrough - Part 4 - Who goes there? - First Bounty.

The Outer Worlds Gameplay Walkthrough - Part 4 - Who goes there? - First Bounty. The Outer Worlds Gameplay Walkthrough - Part 4 - Who goes there? - First Bounty.

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I am part of a colony vessel, which was supposed to reach some kind of planet in about 10 years. I am awaken after 70 years by Phineas Welles. I am not sure if he is a living being or some king of android though.

PLOT:
The game is set in an alternate future that diverged in 1901, when U.S. President William McKinley is not assassinated by Leon Czolgosz at the Pan-American Exposition. As a result, Theodore Roosevelt never succeeded him, allowing large business trusts to dominate society well into the future, where megacorporations have begun colonizing and terraforming alien planets. Originally bound for the furthest reaches of the galaxy, a colony ship's faster-than-light travel goes astray, leaving it abandoned at the edge of colony space. The player character awakens on board from cryosleep only to find that most of the passengers are still in hibernation, and begins a journey to a nearby colony to investigate the true nature of the corporations. The game features several factions and a branching story that reacts to the player's choices.

The Outer Worlds is an action role-playing video game featuring a first-person perspective. In the early stages of the game, the player can create their own character and unlock a ship, which acts as the game's central hub space. Though the player cannot control their ship, it serves as a fast travel point to access different areas in the game and the player's inventory. The player can encounter and recruit non-player characters as companions who have their own personal missions and stories. When accompanying the player, the companions act as an aid in combat. Each companion has its own individual skills and special attacks, and it can also develop its own skill specialization. When exploring, the player can bring up to two companions alongside them, while the rest stay on the ship. The player can make numerous dialogue decisions, which can influence the game's branching story. They can also respond to NPCs in various ways, such as acting heroically, maniacally, or moronically.

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