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Cloth Tearing

Cloth Tearing This video demonstrates the physical simulation of cloth tearing using the vertex splitting technique.

Thus, the vertices of a mesh are physically represented by particles and the edges are represented by tension forces acting on the edge vertices. The cloth also contains triangle shapes used for collision.

Then the tearing algorithm runs until there is no particle to be split. A particle is split along the tension plane.

Vertex splitting is the simplest way to tear a cloth. Most advanced and realistic methods include some kind of subdivision, such as edge splitting, which subdivides a triangle in two. However, edge splitting can create very small triangles that don't contribute to the quality of the simulation.

The cloth simulator designed to work with the tearing above is available here:



This library supports both continuum stretch forces and pairwise springs.

cloth tearing,cloth simulation,vertex splitting,geometry,topology,

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